Return to Castle Wolfenstein Docker Container
This repository provides a Dockerized Return to Castle Wolfenstein dedicated server via iortcw suitable for running multiplayer Return to Castle Wolfenstein servers in a clean, reproducible way.
The image is designed for headless operation, supports bind-mounted mods and configuration, and handles legacy runtime dependencies required by Return to Castle Wolfenstein.
Features
- Runs the Return to Castle Wolfenstein dedicated server (
iowolfded.x86_64) - Optionally downloads and extracts mod archives from URLs at startup
- Automated build & push via GitHub Actions
Docker Compose Example
services:
rtcw:
image: lancommander/rtcw:latest
container_name: rtcw-server
# Return to Castle Wolfenstein uses UDP
ports:
- "27960:27960/udp"
# Bind mounts so files appear on the host
volumes:
- ./config:/config
environment:
# Optional: download mods/maps at startup
# EXTRA_MOD_URLS: >
# https://example.com/maps.zip,
# https://example.com/gameplay.pk3
# Optional overrides
# SERVER_ARGS: '+set dedicated 2 +set sv_allowDownload 1 +set sv_dlURL \"\" +set com_hunkmegs 64'
# Ensure container restarts if the server crashes or host reboots
restart: unless-stopped
Directory Layout (Host)
.
└── config/
├── Server/ # Base iortcw install
│ └── main/ # Return to Castle Wolfenstein game files base directory
├── Overlay/ # Files to overlay on game directory (optional)
│ └── main/ # Return to Castle Wolfenstein overlay directory
│ ├── maps/ # Custom maps
│ └── ... # Any other files you want to overlay
├── Merged/ # Overlayfs merged view (auto-created)
├── .overlay-work/ # Overlayfs work directory (auto-created)
├── Scripts/
└── Hooks/ # Script files in this directory get automatically executed if registered to a hook
Both directories must be writable by Docker.
Game Files
You will need to copy the mp_pak*.pk3 files from your retail copy of Return to Castle Wolfenstein into the /config/Server/main directory. The server will not run without these files.
Configuration
An autoexec.cfg file can also be created for adjusting server settings.
Example:
////////////////////////////////////////////////////////////
// Return to Castle Wolfenstein - iortcw Dedicated Server
// autoexec.cfg
////////////////////////////////////////////////////////////
///////////////////////
// Server Identity
///////////////////////
set sv_hostname "^2RTCW ^7Dedicated Server"
set sv_maxclients "20"
set sv_privateClients "0"
set sv_privatePassword ""
///////////////////////
// Network / Master
///////////////////////
set sv_maxRate "25000"
set sv_fps "20"
set sv_timeout "200"
set sv_zombietime "2"
set sv_allowDownload "0"
set dedicated "2" // 2 = Internet, 1 = LAN
set sv_master1 "master.idsoftware.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 ""
set sv_master4 ""
set sv_master5 ""
///////////////////////
// RCON
///////////////////////
set rconPassword "CHANGE_ME_STRONG_PASSWORD"
///////////////////////
// Game Settings
///////////////////////
set g_gametype "2" // 0=SP, 2=Objective, 3=Stopwatch
set timelimit "30"
set fraglimit "0"
set capturelimit "0"
set g_friendlyFire "1"
set g_teamForceBalance "1"
set g_teamAutoJoin "0"
set g_voiceChatsAllowed "1"
set g_noTeamSwitching "0"
set g_antiLag "1"
///////////////////////
// Voting
///////////////////////
set g_allowVote "1"
set voteFlags "0"
set g_voteLimit "5"
///////////////////////
// PunkBuster (if used)
///////////////////////
set sv_punkbuster "0"
///////////////////////
// Logging
///////////////////////
set g_log "games.log"
set g_logSync "1"
set logfile "3"
///////////////////////
// Anti-Flood / Abuse
///////////////////////
set sv_floodProtect "1"
set sv_floodProtectSlow "4"
set sv_floodProtectFast "4"
set sv_floodProtectBurst "8"
///////////////////////
// Download / Redirect
///////////////////////
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
///////////////////////
// Messaging
///////////////////////
set g_motd "^7Welcome to ^2RTCW^7! Respect other players."
set sv_allowAnonymous "0"
///////////////////////
// Map Rotation
///////////////////////
set d1 "map mp_assault; set nextmap vstr d2"
set d2 "map mp_base; set nextmap vstr d3"
set d3 "map mp_castle; set nextmap vstr d4"
set d4 "map mp_depot; set nextmap vstr d5"
set d5 "map mp_village; set nextmap vstr d1"
set nextmap "vstr d1"
///////////////////////
// Execute on Load
///////////////////////
map mp_assault
All gameplay rules, cvars, maps, and RCON settings should live here.
Extra Mod Downloads
Archives provided via EXTRA_MOD_URLS are extracted into /config/Overlay before startup.
Environment Variables
| Variable | Description | Default |
|---|---|---|
EXTRA_MOD_URLS | URLs to download and extract into /config at startup | (empty) |
SERVER_ARGS | Additional Return to Castle Wolfenstein command-line arguments (advanced) | (empty) |
EXTRA_MOD_URLS
A list of URLs separated by commas, spaces, or newlines.
Examples:
EXTRA_MOD_URLS="https://example.com/maps.zip,https://example.com/mod.pk3"
Archives are extracted into /config/Overlay. Single files are copied as-is.
Running the Server
Basic run (recommended)
mkdir -p config
docker run --rm -it \
-p 27960:27960/udp \
-v "$(pwd)/config:/config" \
lancommander/rtcw:latest
With automatic mod downloads
docker run --rm -it
-p 27960:27960/udp
-v "$(pwd)/config:/config"
-e EXTRA_MOD_URLS="https://example.com/modpack.zip"
lancommander/rtcw:latest
Ports
- UDP 27960 – default Return to Castle Wolfenstein server port
License
iortcw is distributed under its own license. This image contains only Docker build logic and helper scripts licensed under MIT.