Star Trek: Elite Force Dedicated Server
This repository provides a Dockerized Star Trek: Elite Force dedicated server via cMod suitable for running multiplayer Star Trek: Elite Force servers in a clean, reproducible way.
The image is designed for headless operation, supports bind-mounted mods and configuration, and handles legacy runtime dependencies required by Star Trek: Elite Force.
Features
- Runs the Star Trek: Elite Force dedicated server (
cMod-dedicated) - Optionally downloads and extracts mod archives from URLs at startup
- Automated build & push via GitHub Actions
Docker Compose Example
services:
eliteforce:
image: lancommander/eliteforce:latest
container_name: eliteforce-server
# Star Trek: Elite Force uses UDP
ports:
- "27960:27960/udp"
# Bind mounts so files appear on the host
volumes:
- ./config:/config
environment:
# Optional: download mods/maps at startup
# EXTRA_MOD_URLS: >
# https://example.com/maps.zip,
# https://example.com/gameplay.pk3
# Optional overrides
# SERVER_ARGS: '+set dedicated 2 +set sv_allowDownload 1 +set sv_dlURL \"\" +set com_hunkmegs 64'
# Ensure container restarts if the server crashes or host reboots
restart: unless-stopped
Directory Layout (Host)
.
└── config/
├── Server/ # Base cMod install
│ └── baseEF/ # Star Trek: Elite Force game files base directory
├── Overlay/ # Files to overlay on game directory (optional)
│ └── baseEF/ # Star Trek: Elite Force overlay directory
│ ├── maps/ # Custom maps
│ └── ... # Any other files you want to overlay
├── Merged/ # Overlayfs merged view (auto-created)
├── .overlay-work/ # Overlayfs work directory (auto-created)
├── Scripts/
└── Hooks/ # Script files in this directory get automatically executed if registered to a hook
Both directories must be writable by Docker.
Game Files
You will need to copy the pak*.pk3 files from your retail copy of Star Trek: Elite Force into the /config/Server/baseEF directory. The server will not run without these files.
Configuration
An autoexec.cfg file can also be created for adjusting server settings.
Example:
////////////////////////////////////////////////////////////
// Star Trek: Voyager - Elite Force (Holomatch)
// cMod (ioEF-cMod) Dedicated Server - autoexec.cfg
// Location: baseEF/autoexec.cfg
////////////////////////////////////////////////////////////
///////////////////////
// Core server identity
///////////////////////
set sv_hostname "^2Elite Force^7 cMod Dedicated"
set g_motd "^7Welcome! ^2Play nice ^7and have fun."
set g_gametype "3" // 1=FFA, 3=Team DM, 4=CTF (common EF values)
set sv_maxclients "16"
set sv_privateClients "0"
set sv_privatePassword ""
///////////////////////
// Internet / LAN mode
///////////////////////
set dedicated "2" // 2=Internet, 1=LAN
///////////////////////
// Admin / RCON
///////////////////////
set rconPassword "CHANGE_ME_STRONG_PASSWORD" // never leave blank
///////////////////////
// Rules / match pacing
///////////////////////
set timelimit "20"
set fraglimit "0"
set capturelimit "0"
set g_friendlyFire "1"
set g_teamForceBalance "1"
set g_teamAutoJoin "0"
set g_allowVote "1"
set g_doWarmup "1"
set g_warmup "15"
///////////////////////
// Networking / abuse control
///////////////////////
set sv_maxRate "25000" // cap client rate (bandwidth fairness)
set sv_timeout "200"
set sv_zombietime "2"
set sv_floodProtect "1"
///////////////////////
// Purity / cheats
///////////////////////
set sv_pure "1"
///////////////////////
// Downloads (cMod supports HTTP downloads)
///////////////////////
set sv_allowDownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "https://example.com/ef" // points to your pk3 mirror root
set sv_wwwDlDisconnected "0" // 0 keeps player connected while downloading
///////////////////////
// Logging
///////////////////////
set g_log "games.log"
set g_logSync "1"
set logfile "3"
///////////////////////
// Ports note (router/firewall)
// Elite Force commonly uses UDP 26000, 27500, 27910, 27960
///////////////////////
///////////////////////
// Map rotation (Team DM example)
///////////////////////
set m1 "map hm_stasis ; set nextmap vstr m2"
set m2 "map hm_fear ; set nextmap vstr m3"
set m3 "map hm_helix ; set nextmap vstr m4"
set m4 "map hm_hangar ; set nextmap vstr m1"
set nextmap "vstr m1"
///////////////////////
// Start the first map
///////////////////////
vstr m1
All gameplay rules, cvars, maps, and RCON settings should live here.
Extra Mod Downloads
Archives provided via EXTRA_MOD_URLS are extracted into /config/Overlay before startup.
Environment Variables
| Variable | Description | Default |
|---|---|---|
EXTRA_MOD_URLS | URLs to download and extract into /config at startup | (empty) |
SERVER_ARGS | Additional Star Trek: Elite Force command-line arguments (advanced) | (empty) |
EXTRA_MOD_URLS
A list of URLs separated by commas, spaces, or newlines.
Examples:
EXTRA_MOD_URLS="https://example.com/maps.zip,https://example.com/mod.pk3"
Archives are extracted into /config/Overlay. Single files are copied as-is.
Running the Server
Basic run (recommended)
mkdir -p config
docker run --rm -it \
-p 27960:27960/udp \
-v "$(pwd)/config:/config" \
lancommander/eliteforce:latest
With automatic mod downloads
docker run --rm -it
-p 27960:27960/udp
-v "$(pwd)/config:/config"
-e EXTRA_MOD_URLS="https://example.com/modpack.zip"
lancommander/eliteforce:latest
Ports
- UDP 27960 – default Star Trek: Elite Force server port
License
cMod is distributed under its own license. This repository contains only Docker build logic and helper scripts licensed under MIT.