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Dark Messiah MP Console Variables (Server Tuning)

This page documents multiplayer-relevant console variables found in via cvarlist output, with a focus on XP tuning and a few other server ops knobs.

Notes on flags in cvarlist

  • sv: server-side (set on the server / listen host)
  • rep: replicated to clients
  • cheat: typically requires sv_cheats 1
  • nf: “not flagged” for some restrictions (varies by Source branch/mod)
  • cl: client-side

XP award tuning

These variables appear to directly control XP awards for game events and abilities.

Objective / mode XP

CVarDefaultWhat it affects
xp_capture_point_gain10XP granted for capturing a control point (or similar objective).
xp_ctf_flag_capture150XP for capturing the flag.
xp_ctf_flag_capture_same_team50XP for a flag capture when… the capturing/crediting condition is “same team” (likely defense/assist/return-to-base capture flow depending on the mod logic).
xp_ctf_flag_returned150XP for returning a flag.
xp_ctf_bonus_for_killing_flag_carrier20Bonus XP for killing the enemy flag carrier.

Combat / kill scaling

CVarDefaultWhat it affects
xp_kill_per_level_gain10XP per kill per level (i.e., kill XP scales by player level). This is likely one of the most impactful knobs.

Support / spell XP

CVarDefaultWhat it affects
xp_cure_gain3XP for “cure” (healing/cleanse) actions.
xp_cure_ctf_carrier_bonus3Bonus XP when curing/healing a CTF flag carrier (or equivalent).
xp_heal_team_per_player_gain2XP gain per teammate affected by team-heal tick/ability.
xp_resurrect_gain8XP for resurrecting a teammate.
xp_mass_resurrect_gain15XP for mass-resurrect.
xp_eat_soul_gain6XP for “eat soul” ability.
xp_gain_force_arrow2XP for a force arrow event (likely hit/kill/impact depending on how the mod counts it).
xp_mark_target_kill_bonus20Bonus XP for killing a marked target.

XP multipliers / global-ish knobs

CVarDefaultWhat it affects
sv_adrenaline_xp_bonus1XP multiplier when in adrenaline mode. (Your output explicitly says this.)

Practical guidance: If you want “overall XP is faster/slower,” the closest “multiplier” you have in this excerpt is sv_adrenaline_xp_bonus. Otherwise you’ll be adjusting the individual xp_* awards.


Shared XP system (xps_*) knobs

These look like a shared XP or assist XP mechanism, based on damage taken / healing taken and various modifiers.

CVarDefaultWhat it affects
xps_capture_point_gain5Shared/secondary XP for capture points (likely “assist XP” pool).
xps_damage_takendamage_modifier1Scaling factor for shared XP based on damage taken.
xps_damage_takendrop_off_per_second5Decay/drop-off rate for damage-taken contribution over time.
xps_damage_takenminimum_required_to_get_shared_xp5Minimum damage threshold before shared XP is awarded.
xps_damage_takenincrease_for_blind_effect15Additional shared-XP factor while blind is affecting target (or while attacker has blind status interaction).
xps_damage_takenlast_gasp_increase100Large boost tied to “last gasp” state/event.
xps_damage_takenmark_target_increase20Boost when damage involves a “mark target” effect.
xps_healing_taken_healing_modifier1Scaling factor for shared XP based on healing taken.
xps_healing_taken_drop_off_per_secnd5Decay/drop-off rate for healing-taken contribution over time.
xps_healing_taken_minimum_required_to_get_shared_xp5Minimum healing threshold before shared XP is awarded.
xps_healing_taken_increase_for_stone_armour_effect50Boost when stone armour is involved.
xps_xps_healing_taken_increase_for_mass_resurrect40Boost for mass resurrect contribution (name typo duplicated in cvar).
xps_xps_healing_taken_increase_for_resurrect60Boost for resurrect contribution (name typo duplicated in cvar).
xps_xps_healing_taken_magical_shield_damage_modifier1Modifier for magical shield interactions (note: your output line has a formatting typo).

These are good candidates if you’re trying to rebalance “support” classes: tune the minimum thresholds and decay first, then adjust the special-case boosts.


“Starting skill points” (not found in this excerpt)

Your pasted cvarlist excerpt does not contain an obvious start_skill_points / starting_skillpoints / similar cvar.

Workaround (admin/cheat style):

  • If the game exposes commands like mm_player_add_skillpoints <n>, you can approximate “starting skill points” by running a script on player connect/spawn (if supported), but that’s beyond what’s visible in this output.

Useful server multiplayer settings (ops / QoL)

These aren’t XP-related, but are typically “server.cfg staples”.

Access / LAN / passwords

CVarDefaultDescription
sv_lan1LAN mode (no heartbeat/auth; restricts to local networking behavior).
sv_password0Server password for joining MP games.

Downloads / FastDL-style

CVarDefaultDescription
sv_allowdownload1Allow clients to download missing files.
sv_allowupload1Allow clients to upload customizations.
sv_downloadurl0URL clients use to download missing content (if supported by the mod/branch).
sv_consistency1Enforce file consistency for critical files.

Voice / comms

CVarDefaultDescription
sv_alltalk0Everyone hears everyone (no team restriction).
sv_voiceenable1Enables voice on server (note: your output has sv_voiceenabl typo).

Teamkill punishment

CVarDefaultDescription
team_kill_punish1Enables teamkill punishment logic.
teamkill_poison_damage15Damage amount for poison punishment.
teamkill_setonfire_time10Fire duration punishment.
teamkill_menu_time15Time window for teamkill menu (client replicated).

RCON hardening

CVarDefaultDescription
sv_rcon_banpenalty0Minutes to ban after repeated rcon auth failures.
sv_rcon_maxfailures10Max failures before ban.
sv_rcon_minfailures5Failures allowed within time window.
sv_rcon_minfailuretime30Window (seconds) for counting failures.

Rates / networking

CVarDefaultDescription
sv_maxrate / sv_minrate0 / 0Bandwidth caps (0 = unlimited).
sv_maxupdaterate / sv_minupdaterate60 / 10Server update-rate bounds.
sv_timeout65Drop client after inactivity (seconds).

SourceTV (if you’re recording or spectating matches)

CVarDefaultDescription
tv_enable0Enables SourceTV on server.
tv_port27020SourceTV port.
tv_delay10Broadcast delay (seconds).
tv_maxclients128Max SourceTV clients.
tv_record / tv_stoprecordcmdStart/stop demo recording.

Example server.cfg snippets

Faster leveling (example: CTF + kill scaling)

// CTF awards
sv_xp_ctf_flag_capture 250
sv_xp_ctf_flag_returned 200
sv_xp_ctf_bonus_for_killing_flag_carrier 30

// Kill scaling
sv_xp_kill_per_level_gain 15

Make support play matter more (shared XP + healing XP)

sv_xp_cure_gain 5
sv_xp_resurrect_gain 12
sv_xp_mass_resurrect_gain 20

sv_xps_healing_taken_minimum_required_to_get_shared_xp 3
sv_xps_healing_taken_drop_off_per_secnd 3
sv_xps_healing_taken_healing_modifier 2