Call of Duty Dedicated Server
This repository provides a Dockerized Call of Duty dedicated server suitable for running multiplayer Call of Duty servers in a clean, reproducible way.
The image is designed for headless operation, supports bind-mounted mods and configuration, and handles legacy runtime dependencies required by Call of Duty.
Features
- Runs the Call of Duty dedicated server (
cod_lnxded) - Optionally downloads and extracts mod archives from URLs at startup
- Automated build & push via GitHub Actions
Docker Compose Example
services:
callofduty:
image: lancommander/callofduty:latest
container_name: callofduty-server
# Call of Duty uses UDP
ports:
- "28960:28960/udp"
# Bind mounts so files appear on the host
volumes:
- ./config:/config
environment:
# Optional: download mods/maps at startup
# EXTRA_MOD_URLS: >
# https://example.com/maps.zip,
# https://example.com/gameplay.pk3
# Optional overrides
# SERVER_ARGS: '+set dedicated 2 +set sv_allowDownload 1 +set sv_dlURL \"\" +set com_hunkmegs 64'
# Ensure container restarts if the server crashes or host reboots
restart: unless-stopped
Directory Layout (Host)
.
└── config/
├── Server/ # Base Call of Duty install
│ └── main/ # Call of Duty game files base directory
├── Overlay/ # Files to overlay on game directory (optional)
│ └── main/ # Call of Duty overlay directory
│ ├── maps/ # Custom maps
│ └── ... # Any other files you want to overlay
├── Merged/ # Overlayfs merged view (auto-created)
├── .overlay-work/ # Overlayfs work directory (auto-created)
├── Scripts/
└── Hooks/ # Script files in this directory get automatically executed if registered to a hook
Both directories must be writable by Docker.
Game Files
You will need to copy the pak*.pk3 files from your retail copy of Call of Duty into the /config/Server/base directory. The server will not run without these files.
Configuration
An autoexec.cfg file can also be created for adjusting server settings.
Example:
////////////////////////////////////////////////////////////
// Call of Duty (2003) - Dedicated Server (Vanilla)
// File: main/server.cfg
////////////////////////////////////////////////////////////
///////////////////////
// Server Identity
///////////////////////
set sv_hostname "^2Call of Duty^7 Dedicated Server"
set g_motd "^7Welcome to ^2CoD1^7! No cheating."
set sv_maxclients "20"
set sv_privateClients "0"
set sv_privatePassword ""
///////////////////////
// Internet / LAN
///////////////////////
set dedicated "2" // 2 = Internet, 1 = LAN
set net_port "28960" // default CoD1 port
///////////////////////
// RCON / Admin
///////////////////////
set rconpassword "CHANGE_ME_STRONG_PASSWORD"
///////////////////////
// Passwords (optional)
///////////////////////
set g_password "" // leave empty for public server
///////////////////////
// Game Rules
///////////////////////
set g_gametype "tdm" // dm, tdm, sd, re
set timelimit "20"
set scorelimit "0"
set roundlimit "0"
set rounds "0"
set scr_friendlyfire "1"
set scr_killcam "1"
///////////////////////
// Team / Gameplay
///////////////////////
set scr_forcerespawn "0"
set scr_drawfriend "1"
set scr_teambalance "1"
///////////////////////
// Weapon Settings
///////////////////////
set scr_allow_smgs "1"
set scr_allow_rifles "1"
set scr_allow_snipers "1"
set scr_allow_shotgun "1"
set scr_allow_pistols "1"
///////////////////////
// Voting
///////////////////////
set g_allowvote "1"
///////////////////////
// PunkBuster (optional)
///////////////////////
set sv_punkbuster "0" // 1 = enable PB
///////////////////////
// Networking / Stability
///////////////////////
set sv_maxrate "25000"
set sv_fps "20"
set sv_timeout "240"
set sv_reconnectlimit "3"
set sv_floodProtect "1"
///////////////////////
// Logging
///////////////////////
set g_log "games_mp.log"
set g_logSync "1"
set logfile "2"
///////////////////////
// Downloading
///////////////////////
set sv_allowDownload "0"
///////////////////////
// Map Rotation
// Stock CoD1 MP maps
///////////////////////
set sv_maprotation "map mp_harbor map mp_brecourt map mp_dawnville map mp_carentan map mp_railyard"
All gameplay rules, cvars, maps, and RCON settings should live here.
Extra Mod Downloads
Archives provided via EXTRA_MOD_URLS are extracted into /config/Overlay before startup.
Environment Variables
| Variable | Description | Default |
|---|---|---|
EXTRA_MOD_URLS | URLs to download and extract into /config at startup | (empty) |
SERVER_ARGS | Additional Call of Duty command-line arguments (advanced) | (empty) |
EXTRA_MOD_URLS
A list of URLs separated by commas, spaces, or newlines.
Examples:
EXTRA_MOD_URLS="https://example.com/maps.zip,https://example.com/mod.pk3"
Archives are extracted into /config/Overlay. Single files are copied as-is.
Running the Server
Basic run (recommended)
mkdir -p config
docker run --rm -it \
-p 28960:28960/udp \
-v "$(pwd)/config:/config" \
lancommander/callofduty:latest
With automatic mod downloads
docker run --rm -it
-p 28960:28960/udp
-v "$(pwd)/config:/config"
-e EXTRA_MOD_URLS="https://example.com/modpack.zip"
lancommander/callofduty:latest
Ports
- UDP 28960 – default Call of Duty server port