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Overview

Since there is a full PowerShell runtime built into LANCommander, there are a few custom cmdlets that have been added to simplify common tasks that may be needed when installing or configuring a game. This page covers the definition and use of these cmdlets.

Convert-AspectRatio

Calculates a resolution for the desired aspect ratio using an input width and height in pixels.

Syntax

Convert-AspectRatio
-Width <int>
-Height <int>
-AspectRatio <double>

Description

The Convert-AspectRatio cmdlet is most useful for calculating a resolution for a specific aspect ratio that will fit within a display by either using pillar or letter boxing. For example, some games may only support 4:3 displays and you may want to calculate the correct 4:3 resolution from your 16:9 display. This cmdlet is really useful when paired with Get-PrimaryDisplay.

Example

Convert-AspectRatio -Width 2560 -Height 1440 -AspectRatio (4 / 3)

# Returns <DisplayResolution>
Width : 1920
Height : 1440

ConvertTo-StringBytes

Converts an input string into a byte array.

Syntax

ConvertTo-StringBytes
-Input <string>
-Utf16 <bool>
-BigEndian <bool>
-MaxLength <int>
-MinLength <int>

Description

ConvertTo-StringBytes is extremely useful for patching strings in binary files. It will take any input string and convert it to a byte array. Length can be controlled using the -MaxLength and -MinLength parameters. Endianness can be set using -BigEndian. If the string must be UTF-16 (easily identifiable as characters separated by 0x00), use -Utf16.

Example

ConvertTo-StringBytes -Input "Hello, world!" -Utf16 1
72 0 101 0 108 0 108 0 111 0 44 0 32 0 119 0 111 0 114 0 108 0 100 0 33 0

ConvertTo-StringBytes -Input "Hello, world!" -MaxLength
72 101 108 108 111

ConvertTo-StringBytes -Input "Hello" -MaxLength 10 -MinLength 10
72 101 108 108 111 0 0 0 0 0

ConvertTo-StringBytes -Input "Hello" -Utf16 1 -BigEndian 1
0 72 0 101 0 108 0 108 0 111

Edit-PatchBinary

Patches binary files at a specified offset.

Syntax

Edit-PatchBinary
-Offset <long>
-Data <byte[]>
-FilePath <string>
-MaxLength <int>
-MinLength <int>

Description

This cmdlet is useful when a binary file has to be patched at a specific offset. It can be extremely useful when paired with ConvertTo-StringBytes to update a player name in a binary file.

Example

$bytes = ConvertTo-StringBytes -Input "Master Chief" -Utf16 1 -MaxLength 16 -MinLength 16

Edit-PatchBinary -FilePath "$($env:LOCALAPPDATA)\Microsoft\Halo 2\Saved Games\S0000000\profile" -Offset 0x08 -Data $bytes

Get-GameManifest

Parses a game's manifest YAML file from the specified install directory.

Syntax

Get-GameManifest
-Path <string>

Description

Used to deserialize a game's manifest file (Manifest.yml) from the specified install directory. Returns the game manifest as an object.

Examples

$manifest = Get-GameManifest -Path "C:\Games\Age of Empires II - The Age of Kings"
Write-Host $manifest.Title

Age of Empires II: The Age of Kings

Get-PrimaryDisplay

Gets the bounds of the machine's current primary display.

Syntax

Get-PrimaryDisplay

Description

The Get-PrimaryDisplay cmdlet takes no parameters and will only return the bounds of the current primary display attached to the machine. This is highly useful in where you might want to automatically set the game's resolution to match the primary display's resolution.

Example

$Display = Get-PrimaryDisplay

Write-Host "$($Display.Width)x$($Display.Height) @ $($Display.RefreshRate)Hz"

1920x1080 @ 120Hz

Update-IniValue

Updates the value of an INI file.

Syntax

Update-IniValue
-Section <string>
-Key <string>
-Value <string>
-FilePath <string>
-WrapValueInQuotes <bool> (optional)

Description

Update-IniValue should be used when updating the values of an INI file. These files are typically used for configuring games and may be hard to edit using Write-ReplaceContentInFile and regular expressions. INI files are comprised of sections (text surrounded in square brackets, ([Display]), and key-value pairs (Width=1024).

Example

# Change the resolution
$Display = Get-PrimaryDisplay
Update-IniValue -Section "Display" -Key "Width" -Value "$($Display.Width)" -FilePath "$InstallDirectory\config.ini"

Write-GameManifest

Serializes a GameManifest object and writes it to disk.

Syntax

Write-GameManifest
-Path <string>
-Manifest <LANCommander.SDK.GameManifest>

Example

$manifest = Get-GameManifest -Path "C:\Games\Age of Empires II - The Age of Kings"
$manifest.SortTitle = "Age of Empires 2"

Write-GameManifest -Path "C:\Games\Age of Empires II - The Age of Kings\.lancommander\$($manifest.Id)\Manifest.yml"

Write-ReplaceContentInFile

Find and replace a string in a text file.

Syntax

Write-ReplaceContentInFile
-Pattern <string>
-Substitution <string>
-FilePath <string>

Description

Write-ReplaceContentInFile can be used when you want to edit a text file and replace content. The -Pattern parameter accepts regular expressions.

Example

# Changes the player's multiplayer name in Call of Duty (2003)
Write-ReplaceContentInFile -Pattern '^seta name (.+)' -Substitution "seta name ""$NewPlayerAlias""" -FilePath "$InstallDirectory\Main\config_mp.cfg"

Get-UserCustomField

Retrieves the value of a custom field from the user's profile from the server.

Syntax

Get-UserCustomField
-Name <string>

Description

This cmdlet can be useful if you have a game that might require a persistent ID attached to your user. Often times games will assign a unique ID to a player upon creation of a profile, and that ID will be used on a server to keep track of stats, inventory, etc. The list of custom fields added to a user can be viewed under their profile in the server's web UI.

Example

Get-UserCustomField -Name "SteamId"

Update-UserCustomField

Updates the value of a custom field on a users profile.

Syntax

Update-UserCustomField
-Name <string>
-Value <string>

Description

The companion to Get-UserCustomField, this cmdlet lets you update or set the value of a custom field on a user's profile directly within your scripts. The most common use case is generating a new user ID on install, writing it to the game's configuration file, and then updating the custom field on the user's profile to store it for subsequent installs.

Example

Update-UserCustomField -Name "SteamId" -Value "34950494"